Leaked Fan Project Recreates GTA III Running on GTA IV's Engine
Sep 6th '26 7:13pm:
## A Fan Project That Might Be Making Rockstar Nervous (Maybe)
There's a name circulating across GTA forums this week: NokronDweller. That's the handle of a modder who decided to take the original Grand Theft Auto III — the 2001 classic, with its grid-like Liberty City and silent protagonist — and rebuild it entirely inside the graphics engine of GTA IV. This isn't a cosmetic mod, like higher-resolution textures. It's the city, the missions, and the cutscenes reconstructed piece by piece, running on the more modern systems and physics of the 2008 title.
The project is called **"GTA IV (GTA 3 PROJECT)"** and already has videos posted to the creator's own YouTube channel. The clips show a stylized main menu, alternate art of the original characters, and gameplay sequences covering the early campaign — from the bridge escape scene through the first meeting with the mission-givers.
### What the Videos Show So Far
Based on the material released so far, the unofficial remake already incorporates much of GTA IV's core gameplay backbone:
- **A GPS-equipped radar** pointing toward the next objective — a feature that simply didn't exist in the original GTA III
- **Rebuilt cutscenes** featuring the classic characters adapted to the new engine
- **A redesigned main menu**, keeping the GTA III-era visual identity but with a more modern finish
What stands out is the choice to port GTA IV's mechanics into GTA III, rather than the other way around. Watching the clips, it feels like the goal isn't pure nostalgia — it's seeing how that city and those missions would play with more recent vehicle physics, lighting, and aiming systems.
## Why This Matters Right Now
Because projects like this rarely make it to the finish line. The recent history of GTA mods is full of ambitious efforts that took years to build and got hit with **takedown notices** the moment they gained too much visibility. The original coverage of this story already uses the phrase "Rockstar won't like this" — and that's not an exaggeration: Take-Two Interactive has a track record of moving quickly against unauthorized recreations of its games, even non-commercial ones.
Timing plays a role too. GTA IV, despite being nearly two decades old, stays alive thanks to an active modding community — it recently gained support for **DLSS 5** and the ray-reconstruction feature **DLSS RR 4.5** through an unofficial remaster. In other words, there's both the technical infrastructure and a player base willing to sustain this kind of experiment, which only raises the visibility — and the legal risk — of a project like NokronDweller's.
## What's Still Unknown
The modder hasn't gone into detail about how the project actually works under the hood — whether it's a direct modification of GTA IV's files, a port of assets, or something built from scratch using the game as a technical base. He also hasn't released any files for public access. In practice, that means no one outside his circle knows how far along development really is, or whether there's any intention of a formal release.
It's worth remembering that fan remakes of Rockstar titles have had rough endings before — cease-and-desist letters have shut down projects with years of work behind them, sometimes just hours before a planned release. If history repeats itself here, the videos already circulating might end up being all that's left of the "GTA 3 PROJECT."
Which raises the question hanging over the comment sections right now: has someone finally found a way to keep a project like this alive long enough to actually reach players — or is this just another beautiful chapter destined to end up shelved?