Black Ops 1 and 2 Are Coming to PlayStation — and We Have a Month
Jun 18th '26 6:43am:
*Treyarch confirmed the ports for PS4 and PS5, developed by Iron Galaxy. Campaign, Multiplayer, and Zombies included. July 2026.*
**By Gaming Staff • June 18, 2026 • Call of Duty | PlayStation | Treyarch**
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After weeks of rumors circulating online, Treyarch officially confirmed on June 17th that Call of Duty: Black Ops and Black Ops 2 are coming to PlayStation 4 and PS5 in July. The ports are being developed by Iron Galaxy and will include all three main modes — Campaign, Multiplayer, and Zombies.
The announcement itself was pretty straightforward — a tweet from Treyarch, no trailer, no exact date. The confirmation came shortly after a post from fan account PlayStation Game Size, which had anticipated the news a few hours earlier. It seems Treyarch preferred to confirm it themselves rather than let the speculation keep running.
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## What We Know So Far
The available information is still limited, but the essentials are confirmed:
- **Games:** Call of Duty: Black Ops (2010) and Black Ops 2 (2012)
- **Confirmed platforms:** PS4 and PS5
- **Release window:** July 2026 (exact date TBC)
- **Modes included:** Campaign, Multiplayer, and Zombies
- **Port developer:** Iron Galaxy
The tweet wasn't accompanied by screenshots, gameplay footage, or any additional detail. No information on pricing, technical improvements, DLC, or servers. For an announcement of this weight, it fell well short of what many were expecting — but at least there's no longer any doubt the project exists.
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## Iron Galaxy: Who's Actually Making This
Iron Galaxy isn't a name everyone immediately recognizes, but chances are you've already played something they had a hand in. The studio has a long history as a support developer and porting specialist — Spyro Reignited Trilogy, Overwatch, Fallout 76, PC versions of The Last of Us and Uncharted, among others.
For this kind of project — taking games from 2010 and 2012 and making them run properly on 2026 hardware — Iron Galaxy is, in practice, a reasonable choice. They have experience with legacy engines and know what they're doing when it comes to platform adaptations. That doesn't guarantee the final result will be excellent, but it's at least a sign this isn't a rushed port handed off to whoever was available.
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## Why This Matters — Especially for PlayStation
Black Ops 1 and 2 were originally released in 2010 and 2012 for PS3, Xbox 360, and PC. PS4 and PS5 have no backwards compatibility with PS3 games — which means PlayStation users had no way to play these titles on current hardware. Until now.
On Xbox, the situation was different. The Xbox 360 versions have been playable on Xbox Series X|S via backwards compatibility for years. But those versions come with their own issues — lobbies frequently compromised by hackers, no hardware improvements, a functional experience that's far from ideal.
These ports address the access problem, at least in part. For anyone on PlayStation who never had the chance to play the originals on a current platform — or who wants to go back without dealing with the problems on the old servers — this is genuinely relevant.
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## About the Games Themselves
**Black Ops (2010)**
The first Black Ops has a specific place in the collective memory of a generation that grew up with the Xbox 360 and PS3. The Cold War campaign was more interesting than the usual CoD fare of the era — with some unexpected turns and a pacing that held together well. But what built the legacy was the multiplayer: Wager Matches, Nuketown, progression through CoD Points. And the Zombies — Kino der Toten, Five, Ascension — which still has active communities more than fifteen years later. That doesn't happen by accident.
**Black Ops 2 (2012)**
Black Ops 2 is probably the title most often cited when people talk about the best Call of Duty games ever made — and there are concrete reasons for that. The campaign was a risky bet: set in a near future, with branching narrative paths and multiple endings depending on player choices. It wasn't perfect, but it was different, and that counted for a lot. The multiplayer introduced the Pick-10 system, which gave players a level of loadout customization the genre had rarely seen before or since. Zombies had Mob of the Dead, which many still consider the creative peak of the mode.
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## The Questions That Still Don't Have Answers
There are quite a few. The announcement was deliberately vague, and there are practical questions that need answering before July:
- **Price.** No indication whatsoever. Black Ops 1 still costs $40 on Steam in 2026 when it's not on sale — which doesn't inspire much optimism.
- **DLC.** Are the Zombies and Multiplayer DLC maps included, or sold separately? Still unknown.
- **Online progression.** Recent datamines suggest multiplayer progress may be wiped — meaning everyone starts from scratch, regardless of hours invested in previous versions.
- **Technical improvements.** Treyarch was explicit: these are ports, not remasters. What that means in terms of resolution, frame rate, or online stability hasn't been clarified.
- **Other platforms.** The announcement only mentions PlayStation, but regional rating boards listed Xbox and Switch 2. More platforms will likely be confirmed — but nothing official yet.
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## Why Only PlayStation in the Announcement?
It's a fair question. Microsoft owns Activision and the Call of Duty franchise — announcing these ports exclusively for PlayStation, with no mention of Xbox or PC, is at the very least odd.
The most likely explanation: PlayStation was the market with the most obvious gap. On Xbox, the games were already accessible via backwards compatibility — even if imperfectly. On PlayStation there was no available solution at all, which made these ports more urgent and more marketable to that specific audience.
It's possible that improved Xbox versions get announced later — the regional ratings suggest as much. But for now, Activision chose not to address it. Not a huge surprise, but still a curious decision coming from the company that owns the competing platform.
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## The Context Around This
The Black Ops sub-franchise just had two consecutive releases — Black Ops 6 in 2024 and Black Ops 7 in 2025. This year, the spotlight shifts to Modern Warfare 4, confirmed for October 23rd, with versions for Xbox Series X|S, PS5, Switch 2, and PC.
Bringing back the first two Black Ops entries during a transition period in the series makes commercial sense — it keeps the name relevant, gives players something between mainline releases, and opens access to a generation of PlayStation users who never got to experience the originals. It's not a particularly surprising strategy, but it's one that works if the product is executed well.
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## In Summary
For PlayStation players who never got to touch Black Ops 1 or 2 on a modern console, this is good news. Two of the franchise's most solid entries are finally coming to the platform. If the ports are done well — stable servers, reasonable price, complete content — there's a real audience waiting.
The problem is that there are still too many open questions to be confidently optimistic or worried. Price, DLC, technical quality — all unconfirmed. July isn't far off, so more information should surface over the next few weeks. For now, the confirmation stands: the games exist, they're being developed, and they're coming to PlayStation soon.