## Complete Collectible Guide by Level
If the goal is 100 percent in the classic trilogy, the pattern is always the same: secrets off the main path, above the natural line of sight, or hidden behind walls that look completely normal.
---
## Tomb Raider I
### Caves (Peru)

**Secrets: 3**
• Elevated platform right at the beginning
• Side area off the main route
• Hidden room above a technical jump
**Hint:** everything here is off the direct path. If it looks optional, it probably is.
---
### City of Vilcabamba

**Secrets: 3**
• Fake wall in the village
• Underwater path in a narrow corridor
• Side platform above a structure
**Hint:** touching walls here is not optional, it is part of the gameplay.
---
### Lost Valley

**Secrets: 3**
• Platform before the T-Rex encounter
• Elevated area after the main fight
• Hidden path behind the waterfall
**Hint:** after the T-Rex, most players miss secrets by rushing forward.
---
## Tomb Raider II
### Great Wall

**Secrets: 3**
• Side path before the first key
• Platform above the wall
• Hidden area behind a false drop
**Hint:** even the first level already forces lateral exploration.
---
### Venice

**Secrets: 3**
• Hidden canal accessible by boat
• Interior of a side building
• Upper area in urban combat space
**Hint:** speed is your enemy here. Running through means missing entrances.
---
### Opera House

**Secrets: 3**
• Backstage above the stage
• Upper side platform
• Technical path outside the main route
**Hint:** everything important is off the main stage.
---
## Tomb Raider III
### Jungle (India)

**Secrets: 3**
• Side path near the waterfall
• Hidden area in dense vegetation
• Elevated platform above traps
**Hint:** water almost always signals an alternate route.
---
### Temple Ruins

**Secrets: 3**
• Room with spike traps
• Platform behind pillars
• Alternate path in a dark area
**Hint:** if it looks too dangerous, it is usually the correct path.
---
### Nevada Desert

**Secrets: 3**
• Empty corners of the map
• Side industrial structures
• Path outside the main route
**Hint:** the game hides secrets where it looks like there is nothing at all.
---
## Closing
Tomb Raider I–III Remastered stays faithful to its classic design philosophy: nothing is given directly, everything depends on observation and curiosity.