If EA had said "yes" to them, Call of Duty probably would never have existed
Apr 9th '26 11:32am:
Sounds like an exaggeration, but it isn't. The story of how one of the biggest game franchises in the world was almost strangled before it was born has just been revealed in a documentary about the development of Call of Duty: Modern Warfare 3.
The star of the revelation is Michael Condrey, co-founder of Sledgehammer Games and the veteran behind Dead Space and CoD: WWII. In an interview with journalist Cade Onder, he shared a story that had been sitting in a drawer for over two decades.
In the early 2000s, Condrey was working at EA overseeing a series of James Bond games. When the time came to hire a studio to handle the PC port of 007 Nightfire, several developers were evaluated. Among them was a studio called 2015, Inc., represented by two guys named Vince Zampella and Jason West.
Yes. The same Zampella and West who would later create Call of Duty.
"They presented us 2015," said Condrey. "They were shopping for their next gig, they needed funding. They pitched to do the Nightfire PC. I still have Vince's card, God rest his soul."
EA said no. The project went to Gearbox, which delivered a PC version of Nightfire that was widely panned and is still remembered today for how badly it turned out.
Zampella and West went looking for another opportunity. That opportunity was called Call of Duty.
GoldenEye 007 on the N64 had already paved the way for console shooters, directly inspiring franchises like Halo and Call of Duty. The irony is that if Bond had taken up the schedule of CoD's founding studio, the whole story might have played out completely differently.
A rejected port. A business card kept in a drawer. And the fate of one of the biggest phenomena in gaming history was decided in a meeting most people never knew happened.
Read the full article here: https://in.ign.com/call-of-duty-modern-warfare-3/257848/news/how-james-bond-could-have-prevented-call-of-duty-from-ever-existing