Arc Raiders in turbulence: bugs, compensation and balance changes are shaping the game
Mar 17th '26 10:51am:
## What’s been going on with Arc Raiders lately
If you’ve been playing Arc Raiders these past few days, you probably got that weird feeling of “this game is good… but something’s off”. And yeah, you’re not imagining it. The latest updates brought a mix of important fixes, some pretty serious server issues, and then, right after, balance changes that actually shift how the game plays.
It’s that phase where a game is still finding itself. There’s a lot of promise, but also some very noticeable stumbles. And that’s exactly what happened between patch 1.19.0, the server problems, and patch 1.20.0.
## Patch 1.19.0 and where the trouble started
Patch 1.19.0 came in with that classic maintenance vibe. Nothing groundbreaking, but a bunch of fixes that, in theory, should’ve made things more stable. Inventory adjustments, fixes for item selling issues, duplication bugs… stuff that sounds small, but actually matters a lot in a loot-based game.
But then things went sideways.
Even after successfully extracting, some players just lost their entire loadout. And if you’ve played this kind of game before, you already know how painful that is. It’s not just losing a match, it’s losing progress, time, resources… the kind of bug that really messes with your trust in the game.
And it wasn’t rare. A lot of people got hit by it.
The electromagnetic storm was also a bit over the top, with lightning striking constantly. Some players liked the chaos, sure, but overall it felt more annoying than fun, so the devs toned it down.
Still, all of that ended up being overshadowed by the bigger issue: the servers.
## When the server becomes the problem
What really defined this moment was instability. Heavy lag, connection issues, and worst of all, players losing loot even after a successful extraction.
That’s critical because it hits the core gameplay loop. Arc Raiders is all about that tension of going in, grabbing loot, and getting out alive. When the game fails right at that moment, it just feels unfair. And players don’t forget that kind of thing easily.
The developer’s response was actually pretty interesting. Instead of brushing it off, they acknowledged how serious it was and decided to refund lost loadouts. That’s not something you usually see in games like this. Normally, a loss is just a loss.
But here, they made an exception because of how many players were affected.
And honestly, it was the right call. It doesn’t fix everything, but it helps rebuild trust.
## Patch 1.20.0 steps in to stabilize things
After all that chaos, patch 1.20.0 came in with a different tone. Less firefighting, more intentional adjustments.
The biggest change was to the Il Toro. If you’ve been playing, you already know it was way too strong. Almost no real competition. It was the obvious pick.
So yeah, it got nerfed.
Lower damage, slower fire rate, more spread, longer reload, and worse performance at range. In practice, this completely changes how you use it. Before, you could rely on it in almost any situation. Now it demands better positioning and control.
These kinds of changes always split opinions. People who relied on it probably weren’t happy. But from a balance perspective, it makes sense. A single dominant weapon gets boring fast.
## The in-game economy also got attention
Another important change was to Energy Clips. They were selling for too much and were way too easy to farm.
That’s dangerous for any game economy.
When something becomes too profitable with little effort, it throws everything off. Prices, progression, risk versus reward… the whole system starts to break. So the devs reduced their sell value significantly.
A bit harsh, sure, but necessary. Better to fix it early than deal with a completely broken economy later.
## The quiet fixes that still matter
Besides the bigger changes, the patch also included a bunch of smaller fixes. Audio bugs, collision issues, players getting stuck in parts of the map…
These aren’t flashy, but they matter a lot. It’s the kind of improvement you feel more than you notice.
## Putting it all together
If you look at these three moments together, there’s a clear story.
First, a patch focused on fixes that got overshadowed by serious server problems. Then, a response from the developers trying to regain player trust. And finally, a more balanced update focused on gameplay and economy.
It’s like the game went through a rough patch and is now trying to stabilize.
And honestly, that’s pretty normal for games like this. Especially when core systems like loot, progression, and combat are still being fine-tuned.
## The real impact on gameplay
In practice, the game feels more balanced now, but also a bit more demanding.
The Il Toro nerf opens space for other weapons, which is great for variety. The economy changes force more strategic decisions. And the fixes reduce some of the technical frustration.
That said, there’s still a bit of hesitation around stability. After a big server issue like that, it takes time for trust to fully come back.
## Is it worth playing right now
If you were already playing, yeah, it’s worth sticking with it. The game is clearly evolving, even with the bumps along the way.
If you were waiting for a more stable moment to jump in, maybe give it a little more time. Not because the game is bad, but because it’s still settling.
It’s one of those “almost there” situations.
## FAQ about Arc Raiders, patches and recent issues
What happened to Arc Raiders servers recently
There was a major instability that caused lag and loss of loot even after successful extraction. It affected a large number of players.
Did players actually lose items
Yes. Some players lost their loadouts even after extracting successfully due to server issues.
Did the developers compensate players
Yes. They made an exception and refunded lost loadouts.
Did patch 1.19.0 bring new content
Not really. It focused mostly on bug fixes, system adjustments and stability improvements.
What changed in patch 1.20.0
Mainly weapon balancing, especially the Il Toro, economy adjustments with Energy Clips, and technical fixes.
Is Il Toro still worth using
Yes, but it’s no longer dominant. It now requires more skill and better positioning.
Why was the Energy Clips value reduced
Because they were too easy to farm and were disrupting the game’s economy.
Is the game stable now
It’s improved, but still in a phase of adjustment. Stability is better, but trust is still being rebuilt.
Is Arc Raiders getting better or worse
Overall, better. Despite the issues, the developers seem active and responsive with meaningful changes.
## Sources
[https://arcraiders.com/news/patch-notes-1-20-0](https://arcraiders.com/news/patch-notes-1-20-0)
[https://arcraiders.com/news/patch-notes-1-19-0](https://arcraiders.com/news/patch-notes-1-19-0)
[https://www.pcgamer.com/games/third-person-shooter/arc-raiders-is-handing-out-loadout-refunds-for-last-weeks-server-issues-this-outage-impacted-a-large-number-of-players-so-we-are-making-an-exception/](https://www.pcgamer.com/games/third-person-shooter/arc-raiders-is-handing-out-loadout-refunds-for-last-weeks-server-issues-this-outage-impacted-a-large-number-of-players-so-we-are-making-an-exception/)