2XKO Closed Beta Review: Riot's New Fighting Game Changes Everything


Oct 5th '25 8:27pm:
2XKO Closed Beta Review: Riot's New Fighting Game Changes Everything


Riot Games’ upcoming tag-team fighter, 2XKO, has finally entered its Closed Beta, and we had the chance to dive in. The first thing that stands out? This isn’t just a fighting game—it’s a community hub with progression, customization, and social features rarely seen in the genre. ![v](https://i.imgur.com/aMuyvIj.gif) <script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-7472214434062426" crossorigin="anonymous"></script> <ins class="adsbygoogle" style="display:block; text-align:center;" data-ad-layout="in-article" data-ad-format="fluid" data-ad-client="ca-pub-7472214434062426" data-ad-slot="2708104520"></ins> <script> (adsbygoogle = window.adsbygoogle || []).push({}); </script> Progression System 2XKO introduces a mission-based progression system right from the start. **• Daily Missions: quick tasks such as dealing 10,000 damage or assisting allies.** **• Weekly Missions: larger objectives, like using ultimates or racking up total damage.** Completing these rewards Credits and XP, keeping players engaged even outside competitive play. ![v](https://i.imgur.com/PXYHXQE.jpeg) Customization & Collection One of the strongest surprises in the Closed Beta is the depth of customization. Players can: • Create unique avatars (changing hair, skin tone, clothing, accessories). • Unlock Cards & Titles themed around League of Legends champions. • Select Arenas to fight in. • Use Emotes & Stickers during matches or in the lobby for social interaction. This level of personalization makes the game feel alive and tailored to each player. ![v](https://i.imgur.com/NV1tNt0.jpeg) ![v](https://i.imgur.com/b99qscV.jpeg) https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-7472214434062426 **A Social Lobby Like No Other** Instead of just queuing from a static menu, 2XKO features an interactive lobby where players move freely with their avatars. • Walk up to arcade machines to queue for matches. • Interact with other players in real time. **Most importantly: watch ongoing fights on a giant screen inside the lobby!** This creates a unique, almost MMO-like atmosphere—something truly rare in fighting games. ![v](https://i.imgur.com/bieTcNu.gif) ⸻ Available Game Modes (Closed Beta) At the moment, the Closed Beta includes: ** Unranked Matches** ** Versus (local)** **Training Mode** **Private Lobby** **Ranked Matches** ⸻ **Combat & Gameplay** Of course, the heart of the game is its tag-team combat. Matches are 2v2, letting you swap between champions mid-fight and use assists for devastating combos. • Tag mechanics reward timing and synergy. • Ultimates are cinematic, flashy, and satisfying to pull off. • Gameplay feels fast-paced and fluid, with clear influences from both traditional fighters and Riot’s League of Legends universe. 👉 ![v](https://i.imgur.com/bieTcNu.gif) ⸻ Closing Thoughts Even in this early stage, 2XKO already feels like more than “just another fighting game.” Riot is blending competitive depth with community features, making this one of the most ambitious fighters in years. With the Ranked Mode already testing players, the Closed Beta proves that the foundation is strong—and the future looks exciting for both casual players and those hungry for competition. ![v](https://i.imgur.com/CHToBXg.jpeg) <script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-7472214434062426" crossorigin="anonymous"></script> <ins class="adsbygoogle" style="display:block; text-align:center;" data-ad-layout="in-article" data-ad-format="fluid" data-ad-client="ca-pub-7472214434062426" data-ad-slot="4951124482"></ins> <script> (adsbygoogle = window.adsbygoogle || []).push({}); </script> **Verdict so far: 2XKO is shaping up to be a game-changer for the fighting game genre, combining fluid combat with social play in a way we haven’t really seen before.**