If you have been following the trailers and posts I have been making on the Anime page, then you know that the final character trailer has shown up. We are one week away from the full release of the game. Now that we know all the characters from the starting roster, I notice that the game has so much potential for the competitive scene. There are so many styles that it will take a lot of training, but there is also a place for casuals to get better. Also, the long story is that it will be the perfect balance to enjoy the mechanics and get better before stepping up to the cruel Ranked Matches. **Take a look at the following mechanics:**  Kaiba has the **Current Aura State**, which can only be activated by his signature move, "Tumbling Current." Once he does, it gains a buff on his attack skills, such as more damage, higher Guard Gauge, and more. **That's unique to the character, which can make or break challenging situations**  Halibel's"Aura Gauge": When she fills 50% of her bar, her subsequent attacks will be enhanced, but the bar starts to deplete if she can't keep attacking consistently. **Halibel favors those who like going on the offense with a high-risk high, reward mechanic**  Hisagi's"Fear" will only start when he's in his waking mode; it changes the range of some of his regular attacks. **There are so many more, and they will change how a battle turns out** That alone tells me that players will have a lot to work with and will find better strategies while having fun in the process. With DLC and a strong community backing it up, as creators are already getting ready to create tournaments to test and have a blast with the game,**The game will be something special and please critics and fans alike.** Don't take it to heart when big companies' normies say," I, as a Bleach fan, like it, but the game is too confusing to play, and it gets repetitive quickly, uwu."** Every journalist about a fighting game that only uses 20% of the depth of the gameplay system and then says it's terrible...