You know, nowadays, with so much choice on the market, the wallet suffers. Believe me, I know. So many times, I see a game that I want, but due to the price, I just let the time pass. **And 5/10 times, the game isn't perfect, and I feel like I wasted money for nothing** This is why I created this series: to help you, the consumers, get your money's worth. There are only TWO rules: **1. It cannot be a game with a price range above 20 bucks.** **2. For anime games only, there are so many hidden dirt cheap that people don't know or are scared to buy for not knowing.** If that sounds interesting to you, keep reading until the end. I am about to discuss the first entry of a game that went unfairly under the radar of gamers. **The game I refer to is 2016 KILL LA KIILL** ![v](https://i.imgur.com/qqhGQGn.png) I never watched Kill La Kill until I started to play the game. I was surprised to see how much love was put into the game and anime; the animations, characters, and music mesh well together. In the game, especially in cutscenes, when the music changes, it ends abruptly, and another track follows without rest time. **I'm not a fan of the mix-up..** The story mode is as primary as it gets. The episodes are divided by the two main characters, Satsuki and Matoi. Each one has ten episodes, each showing different perspectives on what they were doing at the time. I like that they left out the filler arc in the anime. I'm not going to spoil anything regarding the plot there'S ONE GIANT difference between the ENDING OF THE GAME AND THE ENDING OF THE ANIME** You won't see it coming, but it makes sense. There are some modes outside of Story Mode: Versus, which contains Player Match, Ranked Match, and Free Battle. Practice, Tutorial, Training, Survival challenge, and Cover Challenge(1 against hundreds of weak opponents) There is also a Gallery mode where you can listen to the game's music, see cutscenes from the story mode, and even a Diorama section where you can create your maquettes with the roster. You can edit the poses, expressions, and background. **Now for the things that elevated the game for me enough to recommend to people.** The roster, although minor, makes every character feel different from another. Example: One character can turn invisible, another hurts himself to gain an attack boost, and there's even one that you need to do, like a smash quick time event, to extend combos. With all that implemented, the tiny roster of 10 characters seems justified. For those that haven't watched, Kill La Kill only has 25 episodes, so they put every relevant character in the game(I mean, there's the boxer teacher that I think it would fit, but I get it as he got quickly knocked down in EP1) It's a 3D arena brawler, as usually every license does regarding anime, BUT it's got enough mechanics to stand out from the others. There are counters, areal combos, and follow-ups where you can do a whole combo starting from the ground and taking it to the air with multiple routes of how to get there. If you click R1 and L1, you will enter a phase called BLOODY VALOR; it's like a rock-paper-scissor where you can choose between gaining additional health, increased melee damage, and higher valor, which gets you special attacks quicker. If you like Guilty Gear, then you will feel at home. For the stages, they replicate the Anime feeling of an apocalyptic world. Also, where I was impressed was in the details like: Every character has a different interaction. Every character has a different track that depends on how the fights go and how they change. Example: If you use Mako, a silly character, her music always has someone funnily chanting ALLELUYA. If the fight is one-sided, the music stays the same, but if the game is close, as one round per each, the music turns into the ALLELUYA Tecno version. **All this for just five bucks!** I couldn't recommend it enough if you love fighting games and don't want to break the bank.