The Evolution of Gaming Controllers: From Atari Joysticks to Next-Gen Consoles


Feb 15th '24 11:56pm:
The Evolution of Gaming Controllers: From Atari Joysticks to Next-Gen Consoles


Many decades have passed since the beginning of gaming, and a lot has changed from then to now. One particular thing that evolved with the consoles itself was the tool you use to play games, the controllers. We had so many variants that I decided to talk about, as it is always interesting to know what came before and how far the evolution was. Here is a quick description following the story of the evolution of some of the controllers. FYI, I would like to show you every different controller, and their respective image but unfortunately, I cannot, because I am limited in resources but I still want to provide the best experience possible for my viewers. 1977: Atari joystick This was what founded the concepts that nowadays are just mandatory but at the time, it was revolutionary. The simple design was inspired by classic Arcade cabinets at the time, it four-directional joysticks and only one button. How far have we come, right? 1983: Nintendo Entertainement System One of the most beloved of all time and for good reason, it was the first step to diagonal movement which was unheard of at the time. Even the iconic design of this day is a staple that many other companies tried to replicate. 1988: Sega Genesis If the Nintendo Entertainment System was all about the design, then the Sega Genesis was all about the feel, video game cartridges are a thing of the past now but in 1988 they were popping everywhere. Due to players having longer playing sessions, Sega focused on offering a more comfortable controller for longer gaming sessions. 1990: Super Nintendo Entertainment System Nintendo took the shape of their successful NES controller and modernized it as a lighter design. The edges rounded into actual grips instead of sharp corners, but it still maintained the NES’s flat design. But the Super Nintendo controller left its mark by introducing shoulder buttons. Actions like aiming in and chaining combos in Street Fighter 2 became a reality. 1994: PlayStation 1 The daddy of the Playstation controllers to this day, it had all the competitors provided as shoulder buttons and also created the famous X, triangle, circle, and square. Fun fact, those buttons had very specific and different uses, X represented NO and Circle Yes, The Triangle was a point of view while the Square used to be a sheet of paper for menus. 1996: Nintendo 64 The console where you can play Mario 64 and GoldenEye, that's it, the best console just for that. Just kidding, it is by far the design that you either loved it or hate it, no in between. 3D was starting to be the norm as Nintendo 64 was the pioneer with so many good 3-D games that people talk to this day. 2001: Nintendo Gamecube The gold standard to play any Smash Bros is the charming yellow joystick, plus some of the most beautiful games you will ever come across like for example Mario Sunshine and more. My first console, I to this day think that the color schemes and games were so advanced



All comments
No comments for now...